Koncocoo

Best Game Programming

The Art of Game Design: A Book of Lenses, Second Edition
Good game design happens when you view your game from as many perspectives as possible. Game Nite ’s Editors’ Choice "… this book is considered by many to be the ‘bible’ of game design. … Much of the material has been updated … the introduction to probability … is a must read for aspiring game designers … engaging and thought provoking … a substantial book for someone looking to get serious about game design. … this book trains you to think as a designer …". ―James Portnow, Game Designer, CEO of Rainmaker Games, and Writer of Extra Credits. "This book was clearly designed, not just written, and is an entire course in how to be a game designer. "As indicated by its title, Jesse Schell’s The Art of Game Design: A Book of Lenses uses many different perspectives (the titular lenses), which each prompt their own important questions, ranging from ‘What problems does my game ask the players to solve?’ to ‘What does beauty mean within the context of my game?’ These distinct points are interwoven throughout a step-by-step analysis of the design process that begins with the designer and his or her basic idea, and builds successfully from there. "Easily the most comprehensive, practical book I’ve ever seen on game design." "Jesse Schell’s new book, The Art of Game Design , is a marvelous introduction to game design by a true master of the form. " The Art of Game Design describes precisely how to build a game the world will love and elegantly crank it through the realities of clients and publishers. "Packed with Jesse’s real-world experience and humorous insight, The Art of Game Design: A Book of Lenses is a tool chest crossed with a kaleidoscope. Like a chemistry set for making mental explosions, it’s an idea(l) book guiding the design process for both new and seasoned game designers. "On games industry desks, books tend to come and go, but they all seem to go on top of Jesse Schell’s The Art of Game Design , because that’s the one book that seems to stick around." "Ken Rolston, internationally celebrated game designer, recommends Jesse Schell’s The Art of Game Design both for smart people and for people who are learning how to be smart."
Reviews
"Schell does a great job outlining the philosophy and process of game design."
"Best and most useful textbook to date."
"This is a great, straight-forward book on iterative game design created by someone active in the field."
"And he also covers methods that other entertainment industries use, giving anyone interested in designing games more options in creating better experiences."
"Fantastically good book on game design."
"This clear vocabulary is empowering, as it enables a designer to more easily think about the elements of their game, and in addition, to add to the foundation that Jesse has already put together."
"This is my second book about Game Design (first is LevelUP) and I absolutely happy to have it."
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Learning Python, 5th Edition
Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing. He holds BS and MS degrees in computer science from the University of Wisconsin where he explored implementations of the Prolog language, and over his career has worked as a professional software developer on compilers, programming tools, scripting applications, and assorted client/server systems.
Reviews
"I know a 1600 page book seems almost crazy but, before you start looking elsewhere (as I did) for something shorter, let me try to explain why this 1600 page book may actually end up saving you a lot of time and making you a better Python programmer in the end. First of all, I've read many of the other well reviewed, up-to-date, Python books (yes, all of them were shorter), and being new to Python, I ended up spending most of my time searching online trying to fill in the gaps that the other authors failed to fill in."
"At times, more thorough and long winded than expected by most working programmers, it almost seems better suited for a college class."
"As a computer hobbyist, who was looking for something to take the place of the old BASIC I used to use to write my own little one-off programs, I am blown away by Python, and this book does it justice."
"if you already know a couple of programming languages, this is a great book to learn Python."
"A Thick but great Read."
"All the O'Riley books are competently done and this one's no different."
"Lots and lots of information but well worth the price."
"Classic if-you-wanna-learn-python-you-gotta-have-this book."
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Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math
You'll learn how to: –Harness the power of repeat loops and recursion. –Use if/else statements and logical operators to make decisions. –Store data in variables and lists to use later in your program. –Read, store, and manipulate user input. –Implement key computer science algorithms like a linear search and bubble sort. Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Majed Marji is a senior development engineer at General Motors and an adjunct faculty member at Wayne State University in Michigan.
Reviews
"As far as I’m concerned, Scratch is the only educational tool that teaches programming in a direct but still fun way. Otherwise, younger readers might like No Starch Press’s other Scratch book, “Super Scratch Adventures” which is not as thorough but is a gentler introduction to Scratch programming."
"He took off with it and now holds "workshops" once a week in class to demonstrate and teach other students what he had learned!Amazing!"
"My daughter and her good friend program in Scratch pretty regularly."
"I found the book to be very useful in teaching Scratch to my undergraduate business students who have little to no exposure to computer programming."
"Can't wait to give this to mu techy son for Christmas, he's been begging for a programming book and while my husband was content to throw his old college textbooks his way, I wanted to find something on his level, and low and behold here it is."
"This is a great book to teach kids how to program."
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Best Rendering & Ray Tracing

Real-Time Rendering, Third Edition
It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games.
Reviews
"Make no mistake, there is a lot of math in this book. All in all I think it was a great read, and I feel a lot more comfortable with the basic concepts of rendering after reading the book."
"DON'T get the kindle version, it is just pdf images (table of content links don't work, page takes up only half of the phone screen, cannot zoom in)."
"Their intention is always to describe the best up-to-date techniques to implement solutions to every aspect of real-time 3D graphics, with only enough general or historical discussion of each topic to provide a foundation to understand the current state-of-the-art. It is a perfect complement to special-purpose books on specific APIs (OpenGL or DirectX) or GPU shading languages (GLSL or CG or HLSL) that describe the specific graphics environment and software tools you need to implement your 3D applications."
"It gives a really good description of just about everything, I was happy to see how it has a section to go over the GPU architecture, and uses the Playstation 3 and XBox 360 as examples."
"It's the best book I've found for up-to-date information about GPU rendering."
"If you understand the basics of rendering already this book will give you detailed coverage of rendering theory, its not an implementation example book."
"Amazing overview of real-time rendering techniques."
"This is a must have book for everyone who wants to dig deeper into real-time rendering and games."
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Best C & C++ Tutorials

Make: Electronics: Learning Through Discovery
--Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com). --Tom Igoe, author of Physical Computing and Making Things Talk. A new shopping guide and a simplified range of components, will minimize your investment in parts for the projects. A completely new section on the Arduino shows you how to write properly structured programs instead of just downloading other people's code. Projects have been reworked to provide additional features, and the book has been restructured to offer a step-by-step learning process that is as clear and visually pleasing on handheld devices as it is on paper. Hans Camenzind, inventor of the 555 Timer (the world's most successful integrated circuit chip), said that "This is teaching at its best!" He is the author of the highly successful introductory hands-on book, Make:Electronics, and is writing a sequel to that book in addition to volumes 2 and 3 of the Encyclopedia of Electronic Components.
Reviews
"I was an engineering student in college (although not electrical engineering) so I was always kind of upset that after spending countless nights of my life doing all sorts of crazy math problems with respect to circuits, I didn't know something as simple as how a relay works, or how to build anything except maybe a simple circuit with a lightbulb and a resistor. This won't make you an expert in electronics, it is definitely on the simple side of things (like algebraic simplifications of mathematical models that are actually rooted in calculus or differential equations), but that's exactly what I was looking for. Seems steep but if you plan on making use of your new-found knowledge for the foreseeable future, you will be using these tools well after you've worked through this book."
"Fun book, I plan on buying a ket to try out the expereiments."
"This book's layout kept me turning it's pages to learn more."
"Still reading it... but looks very interesting."
"Great simplified color illustrations and great explanations."
"As expected."
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Best Computing, Internet & Digital Media in Japanese

The Affinity Designer Instant Professional for Windows: For everything from illustrations to image processing this Japanese language guide to the powerful ... need Be a pro Right now (Japanese Edition)
アフィニティデザイナー(Affinity Designer) Windows版の日本語解説書です。ペイント系ソフトが初めての方でも、チュートリアル形式で懇切丁寧に書きましたので、安心です。また、プロの方にクイックツアーや目次索引機能など、すぐに、お仕事に使えるように編集を工夫しました。イラストレーションから画像加工まで、この一冊であなたは自由自在に使いこなせるようになるでしょう!.
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Best Computer & Video Game Design

The Art of Game Design: A Book of Lenses, Second Edition
Good game design happens when you view your game from as many perspectives as possible. Game Nite ’s Editors’ Choice "… this book is considered by many to be the ‘bible’ of game design. … Much of the material has been updated … the introduction to probability … is a must read for aspiring game designers … engaging and thought provoking … a substantial book for someone looking to get serious about game design. … this book trains you to think as a designer …". ―James Portnow, Game Designer, CEO of Rainmaker Games, and Writer of Extra Credits. "This book was clearly designed, not just written, and is an entire course in how to be a game designer. "As indicated by its title, Jesse Schell’s The Art of Game Design: A Book of Lenses uses many different perspectives (the titular lenses), which each prompt their own important questions, ranging from ‘What problems does my game ask the players to solve?’ to ‘What does beauty mean within the context of my game?’ These distinct points are interwoven throughout a step-by-step analysis of the design process that begins with the designer and his or her basic idea, and builds successfully from there. "Easily the most comprehensive, practical book I’ve ever seen on game design." "Jesse Schell’s new book, The Art of Game Design , is a marvelous introduction to game design by a true master of the form. " The Art of Game Design describes precisely how to build a game the world will love and elegantly crank it through the realities of clients and publishers. "Packed with Jesse’s real-world experience and humorous insight, The Art of Game Design: A Book of Lenses is a tool chest crossed with a kaleidoscope. Like a chemistry set for making mental explosions, it’s an idea(l) book guiding the design process for both new and seasoned game designers. "On games industry desks, books tend to come and go, but they all seem to go on top of Jesse Schell’s The Art of Game Design , because that’s the one book that seems to stick around." "Ken Rolston, internationally celebrated game designer, recommends Jesse Schell’s The Art of Game Design both for smart people and for people who are learning how to be smart."
Reviews
"Schell does a great job outlining the philosophy and process of game design."
"Best and most useful textbook to date."
"This is a great, straight-forward book on iterative game design created by someone active in the field."
"And he also covers methods that other entertainment industries use, giving anyone interested in designing games more options in creating better experiences."
"Fantastically good book on game design."
"This clear vocabulary is empowering, as it enables a designer to more easily think about the elements of their game, and in addition, to add to the foundation that Jesse has already put together."
"This is my second book about Game Design (first is LevelUP) and I absolutely happy to have it."
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Best Computer & Internet Game Strategy Guides

The Legend of Zelda: Breath of the Wild: The Complete Official Guide Collector's Edition
COLLECTOR’S EDITION BONUS: Premium hardcover,extra-large map poster and dedicated 16-page art section. AT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and dungeon.
Reviews
"This is an excellent buy."
"As beautifully illustrated as the Adventure Game it follows, this walk-thru has everything you need to know to enjoy new levels of RPG gaming."
"My only gripe is the font and print is so small it isn't always what I reach for to find things about the game sadly."
"I would highly recommend buying sticky tabs to mark numerous locations in the book (you WILL need them)."
"Delivered with slightly bent corners from shipping, so if someone is looking for pristine PRISTINE condition I'd recommend buying from a store, but honestly it's not too noticeable for someone who will be using the guide a lot."
"The quality is excellent and what I would expect from a Collector's Edition guide."
"Beautiful and helpful!"
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Best Minecraft Guides

Ultimate Minecraft Secrets: An Unofficial Guide to Minecraft Tips, Tricks and Hints You May Not Know
You can learn hundreds more fun, interesting and exciting tips and tricks like these, with this ultimate Guide to Minecraft Secrets.
Reviews
"He *might* fight our 8 year old for computer time to play... he *might* have gotten so tickled with himself when he figured out how to turn Zombies into Villagers, he *might* have multisheet Minecraft spreadsheets full of data, project du jour analyses and formulae for computing how many tracks he needs to build a track from one village to the next... but he will *never* admit to any of it. I may have gotten this book for him for Christmas this year and he *might* have squealed-stifled-by-a-manly-throat clearing every few minutes as he "uninterestedly" perused it and made notes on what he wanted to try out..."
"Love it, easy to read and illustrated great for kids or adults that recognize this game as a logic and basic engineering game that even a 6 yr old will benefit from."
"Kids love anything minecraft, there were seveal 'secrets' that aren't so much."
"Seeing as how my son is obsessed with Minecraft, this was a great purchase, he enjoyed learning the tips and tricks, and now we know more about the game than we ever wanted to!"
"Some of the things I already know but there are lots of things that are new to me."
"Very helpful."
"My seven year old grandson loved it, and used the tricks right away."
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Best Pokemon Guides

The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy. ·The serendipitous story of Pac-Man's design. ·The misstep that helped topple Atari's $2 billion-a-year empire. ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega. ·And much more! In this rollicking, mammoth history of video games from pinball to Pong to Playstation II Kent, a technology journalist and self-professed video game addict, covers almost every conceivable aspect of the industry, from the technological leaps that made the games possible to the corporate power struggles that won (and lost) billions of dollars. Also addressed is the public backlash of the '80s, when video games were thought to distract students from homework, and the '90s, when Doom and other violent games were linked to the massacre at Columbine High School.
Reviews
"I am actually taking a class at the university about the history of video games."
"The early history, though, is solid and quite intriguing, a great book for history buffs and trivia fans of all persuasions."
"This book is hands-down one of the best ever written on the history of videogames."
"This is the only book I've read that covers video games history and my first and only gaming console was original Game Boy so I had poor knowledge in how video games industry started and progressed before reading this book."
"A fantastic tale of the beginnings of an industry that was viewed at times as a form of gambling, a pointless enterprise, and today a rival to cinema."
"Kent's book reads like more than a chronology of events. While the book ended back in the early 2000s, it hasn't aged at all. Lots of factoids about release dates and sales figures, but fewer of the compelling and entertaining tales and characters that the first part of the book offered."
"Great synthetized history of videogames.. too much atari at first and it fast forward soon to the rest of the golden ages of gaming!"
"If you grew up with video games--ESPECIALLY if you're a child of the 80's who was too young to properly appreciate the movements in the industry in the 8-bit and 16-bit days--this book is a must-read."
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