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Best Other WoD Games

Changeling: the Lost
Taken from your home, transformed by the power of Faerie, kept as the Others' slave or pet - but you never forgot where you came from.
Reviews
"Consequently, my take on "Changeling: the Lost" is largely based on how it compares to its predecessor, "Changeling: the Dreaming." Changelings of "the Lost" come by the title more honestly, being very mortal escapees from their faerie captors."
"I love it despite at this point i'm more interested in making a character before getting into anything else just yet.Though I'm not sure if I can find anyone who like to join me in a session that lives nearby that can help me find my bearings so i can enjoy the (possibly?)."
"The book was in better than expected condition, I'm so glad to get my RP parties going with fae!"
"The concept of a parallel faerie world seems like it would be very difficult to turn into a RP story, and I'm not sure if I will ever play this game (I think I'm leaning more toward Vampire), but I would recommend this book just for the ideas & inspiration."
"I bought this for my BFF and she LOVES it!"
"Great stories and characters plus lots of insight into the Fae."
"Changeling: The Dreaming was the biggest disappointments of the original World of Darkness. Unlike the other reimagined WoD this book is a great step up. This is by far the best second try of all the WoD games."
"I bought this book expecting a good game."
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*OP Wraith The Oblivion 2nd Edition (World of Darkness)
Wraith is the 4th game se t in White Wolf''s World of Darkness. '.
Reviews
"This book is a masterpiece of White Wolf in terms of sorrow and darkness."
"Great feel but setting is a little confusing, 2nd edition is better."
"These 'wraiths' are tied to the realms of the living by 'fetters' - objects and people who the characters feel strong emotions for (and it doesn't have to be a sun-shiney happy sort of way. The mechanics are simplistic, standard d10 'Storytelling' systems found in White Wolf's other games of the times: Vampire, Mage, Changeling, Werewolf, and Hunter. Tasks are rated at a Difficulty 1-10, a dice pool defined by raw capability (attributes)and experience (abilities); the more successes scored mean a greater level of overall effort."
"Calling the setting "gothic" is a horrible injustice; it is akin to dismissing Tolkien's "Lord of the Rings" trilogy as "a story about elves." Although physical conflict and neat toys and powers have their place in the sepulchral setting of Wraith, the game is such that your character won't even SURVIVE for long without thoroughly roleplaying the Passions and beliefs that fuel her post-mortem existence."
"You have to be able to step into the shoes of someone who has died and must watch everything they love fade away, while at the same time still try to hold onto it in someway so as to not succumb to the very darkness that resides within themselves. And I also recommend NOT making the painful mistake of playing a character based on yourself..Especially if your storyteller knows you intimately well down to the darkest bits. While it may make for WONDERFUL roleplaying, think hard if you can truly handle having your own flaws played out, your own fears pulled forth, your own mistakes brought to light."
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Changeling: The Dreaming 2nd Ed *OP (World of Darkness)
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead.
Reviews
"A crazy but good system."
"It takes place in the Vampire world so it will be familiar to anyone playing that game."
"The dice-roll system for Glamour and Bunk tables are EXCEEDINGLY helpful, with the Nunnehi (native changelings) being an awesome addition to any chronicle which includes the changing breeds."
"Short and sweet review... Book is great for the art (several Tony DiTerlizzi pieces) and for the Faerie point of view of the old WoD."
"For all of those who are tired of the angst of Vampires, give Changeling a chance!"
"I just bought this book, and I haven't really gone in depth into the book."
"Me and my friends love the whole pencil and paper RPG, so when I suggested this, we got the book and went straight into story mode!"
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Best World of Darkness Game

Vampire: The Masquerade
Above all, they are vampires. UNTIL THE END OF ALL THINGS. This new edition of Vampire: The Masquerade is an updated, revised version of the popular classic.
Reviews
"Vampire: the Masquerade is a part of a larger setting - the "classic" World of Darkness, which also includes games about other supernaturals like Werewolf: the Apocalypse, Mage:the Ascension, Changeling: the Dreaming, Wraith: the Oblivion, and others. - I like that both the setting and the rules system provide opportunities to explore darker and edgier themes like misuse of power, oppression by you "parent" and by your "government", morality, crime and punishment, intrigue and betrayal, and what would happen to you if you let loose the monster inside you, and do whatever you want to whomever you want. Overall, Vampire: the Masquerade is a unique role-playing game, offering an opportunity to touch upon dark and personal themes, and set in a fascinating complex world."
"The book was basically brand new no wear or tear, no wrinkle, or any of the pages missing."
"product arrived on time and as described."
"A classic and forgotten game."
"So after reading this book.... im addicted to the themes, the disciplines,and honestly everything about it."
"Classic Vampiric roleplaying."
"Very very flimsy binding."
"Last time I let my drunk friend use my Amazon."
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Best WoD Mage

Mage the Awakening
The Power to Remake the World. In an age long gone, mortals dethroned the gods and seized the heavens for their own. * Provides everything you need to tell your own stories in the occult world of the Awakened, including details of the various orders and paths of magic, and many secrets of the World of Darkness.
Reviews
"If you can handle WoD past that point, move on to Werewolf: TF to work on higher concepts - more complex combat, system additions, and spirits in general. I feel that the spell casting - which is a major aspect, of course - is poorly expressed at times, vague, oddly organized and overall could have been presented in practice rather than worrying about the theory."
"Awakening, however, spends a full 181 pages talking exhaustively about Magic and its use in precise mechanical terms with an abundance of details and examples."
"I've read a few things about this game's predecessor, Mage: The Ascension, but I find it, while deep and interesting, perhaps too littered with philosophical, conceptual and abstract imagery to be truly enjoyable in terms of gameplay."
"This game is a good read so far and i hope to play a session and not gm soon."
"I had to fight to prove to people that Mage: The Ascension was a playable game - but I did it. Then came the book "Ascension," which ended the mage line, and I honestly thought it was awful. My players range from heavy rules-lawyers types to people who hate looking into rulebooks and at most just want to know how many dice to roll so they can get this mechanics thing over with and bacl to the role-playing. Tell that to the guy in my game who has been doing magic using his PDA, laptop, and various devices he's built. Except that D&D magic doesn't let you improvise - and my players after only a few weeks were making up effects that weren't listed in the rote setions of the mage book. Who is to say that a mage can't use Asian, African, Middle Eastern, Australian, or Native American style trappings in his workings? Finally, Paradox is dangerous the moment you start doing something big and vulgar. Sure, I never had problems with this when I ran the old mage, but this puts it in clear black and white so I don't have to debate every frickin' time. Overall, the book is laid out well, edited fairly well for a White Wolf release, and with the exceptions of the gold specks on every page, easy to read. As I've found out, you can't judge the game just by reading it - you have to play it to see what it truly is capable of."
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Best WoD General

Vampire: The Masquerade
Above all, they are vampires. UNTIL THE END OF ALL THINGS. This new edition of Vampire: The Masquerade is an updated, revised version of the popular classic.
Reviews
"Vampire: the Masquerade is a part of a larger setting - the "classic" World of Darkness, which also includes games about other supernaturals like Werewolf: the Apocalypse, Mage:the Ascension, Changeling: the Dreaming, Wraith: the Oblivion, and others. - I like that both the setting and the rules system provide opportunities to explore darker and edgier themes like misuse of power, oppression by you "parent" and by your "government", morality, crime and punishment, intrigue and betrayal, and what would happen to you if you let loose the monster inside you, and do whatever you want to whomever you want. Overall, Vampire: the Masquerade is a unique role-playing game, offering an opportunity to touch upon dark and personal themes, and set in a fascinating complex world."
"The book was basically brand new no wear or tear, no wrinkle, or any of the pages missing."
"product arrived on time and as described."
"A classic and forgotten game."
"So after reading this book.... im addicted to the themes, the disciplines,and honestly everything about it."
"Classic Vampiric roleplaying."
"Very very flimsy binding."
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Best WoD Vampire

Vampire: The Masquerade
Above all, they are vampires. UNTIL THE END OF ALL THINGS. This new edition of Vampire: The Masquerade is an updated, revised version of the popular classic.
Reviews
"The book was basically brand new no wear or tear, no wrinkle, or any of the pages missing."
"product arrived on time and as described."
"A classic and forgotten game."
"So after reading this book.... im addicted to the themes, the disciplines,and honestly everything about it."
"Classic Vampiric roleplaying."
"Very very flimsy binding."
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Best WoD Werewolf

Werewolf: The Apocalypse
The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead.
Reviews
"This core book, while out of print, is certainly the easiest core book I have ever used, It gives the reader the story and background, and then provides a thorough, step-by-step guide to creating a character by following every line of the character sheet in the order it is written."
"This rulebook is for the system that came out roughly 20 years ago."
"I have run and played in multiple campaigns in the past and will be starting a new one up in a few months."
"A real ROLE playing game that honestly calls itself a Storyteller game."
"Excellent RPG!"
"This is a great book and amazing gaming system."
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